| SKEL | The native flat-relational YAML story format (acts → scenes → shots). |
| BONE | A generator-agnostic prompt contract (.bone.json). |
| v_setup | Per-shot cinematography shorthand (size, angle, move, lens, lighting…). |
| Soul ID | A Higgsfield identity that locks a character's look across shots. |
| Take | A numbered video candidate for a shot; one is active (V1–V4). |
| Frame chaining | Using shot N's end frame as shot N+1's start frame for continuity. |
| Skeleton | The story-structure app (formerly Pollinate). |
| The Foundry | The media pool / file manager app (formerly Greenhouse). |
| The Brain | The AI/CLI/MCP detection and capability-matrix app. |
| Boneyard | The element library, BONE contract, and prompt-recipe app. |
| Capability Matrix | The preflight-generated record of what your machine can actually do (capability_matrix.json). |
| Decision Log | The append-only audit of every consequential production choice. |
| Quick Ingest | The _inbox/ + sidecar contract for binding external assets into review. |
| The Last Frequency | The complete showcase production seeded on first install. |
| Production Menu | The grounded ability menu an agent returns for "Give me the Genlock production menu". |