GL GENLOCK STUDIO AI PRODUCTION · SCRIPT → CUT START 7-DAY TRIAL →
01 SKELETON02 DIRECTOR03 THE BRAIN04 SHOWRUNNER05 THE BONEYARD06 STUDIO07 THE BACKLOT08 SAFELIGHT
DOSSIER GL-102-02 · COCKPIT 02 OF 08 · SHOT PRODUCTION · /director

Director

The whole film, alive on one board.

Director is where a story becomes a controllable production: scenes, shots, status, camera language, prompts, outputs, and export readiness in one local-first command room — with the drawer-level detail every shot deserves.

"I need to turn story beats into repeatable shots."
8
SURFACES IN THE SUITE
4
DEFAULT SHOTS PER SCENE
.SKEL
SOURCE OF TRUTH
GENLOCK · DIRECTOR — /director · THE LAST FREQUENCY
CANVASPLAYERTIMELINE3 GAPS
ACT I · SC 01 — SIGNAL CORE, NIGHT SHOT BOARD · 4 OF 12
TAKE 3 · ACTIVE00:06
SH 01APPROVED
wide · 24mm · static
TAKE 2 · REVIEW00:08
SH 02IN REVIEW
push-in · 35mm · slow
NO FRAMES YET
SH 03NEEDS FRAMES
close-up · 50mm
PROMPT DRAFT—:—
SH 04DRAFT
over-shoulder · 35mm
ACT I · SC 02 — RELAY STATION 9 4 SHOTS · 1 GAP
SH 05
SH 06
SH 07
SH 08
SHOT EDITOR · SH 02 PROMPT → FRAME
PROMPT ASSEMBLY
BONE · higgsfield-video● ARMED
CAMERA · slow push-in · 35mmelement
PALETTE · sodium fog nightelement
CAST · MARA VOSS · Soul ID ✓studio
Mara leans toward a dying console, sodium fog pressing the windows; slow 35mm push-in, patient pulse of a dead frequency…
TAKES T1 T2 ● T3
GENERATE APPROVE TAKE
DECISION + COST LOGGED → .spore/ · PROMPT KEPT WITH THE SHOT
FIG. 1 — SHOT BOARD + PROMPT-TO-FRAME DRAWEREVERY CHOICE STAYS ATTACHED TO THE STORY
WHY THIS IS
ITS OWN COCKPIT
Shot-making is dense enough to deserve its own command room.

Camera language, BONE inheritance, prompt assembly, frames, takes, audio, generation review, and the path into the cut — Director holds the full picture without losing shot-level detail. Spot missing frames, unresolved renders, empty prompts, and export blockers before they become editorial chaos. Every change writes back to project files instead of a subscription database you cannot inspect.

INSIDE THIS COCKPIT8 FOCUSED SURFACES

Director surfaces

▸ Director Dashboard/director

Scene + shot board with status, camera language, and gap awareness.

▸ Shot Editor/shot-editor

The prompt-to-frame drawer for every shot.

▸ Shot Builder/shot-builder

Compose reusable shot ingredients and prompt macros.

▸ Production Canvas/canvas

The whole story as a node graph.

▸ Production Player/production-player

Sequential storyboard playback in a pop-out window.

▸ Audio/audio

Assign dialogue, SFX, and music per shot.

▸ Video/video

Manage video takes and active-take selection.

▸ Timeline/timeline

Dual-monitor NLE for the assembled cut.

"For creators who need the full picture without losing the shot-level details."
BUILT FOR · INDIE FILMMAKERS · SHOWRUNNERS · YOUTUBE STUDIOS · AGENCY PRODUCERS
CALL SHEET · DIRECTORHOW IT MOVES THE PRODUCTION
01 · INPUT
Open a story

Load a .SKEL production, imported screenplay, or active project from the Hub.

02 · OPERATE
Direct the structure

Move between scenes, shot grids, camera tokens, status, prompts, and production gaps.

03 · RESOLVE
Close the gaps

See what needs frames, videos, audio, BONEs, or export metadata before delivery.

04 · OUTPUT
Send it downstream

Jump into Shot Editor, Queue, Timeline, Player, or Export without losing context.

READS & WRITES: story.skelvideo-map.jsonaudio-map.jsonrenders/.spore/ decisions + costs