Multi-window launcher logic
Director sits beside Hub, Brain, Studio, Skeleton, Showrunner, Safelight, Backlot, and Boneyard instead of pretending one screen can do every job.
Director is where a story becomes a controllable production: scenes, shots, status, camera language, prompts, outputs, and export readiness in one local-first cockpit.
“For creators who need the full picture without losing the shot-level details.”
/director /shot-editor /shot-builder /canvas /production-player /audio /video /timeline Load a .SKEL production, imported screenplay, or active project from the Hub.
Move between scenes, shot grids, camera tokens, status, prompts, and production gaps.
See what needs frames, videos, audio, BONEs, or export metadata before delivery.
Jump into Shot Editor, Queue, Timeline, Player, or Export without losing context.
Director sits beside Hub, Brain, Studio, Skeleton, Showrunner, Safelight, Backlot, and Boneyard instead of pretending one screen can do every job.
Production hierarchy stays visible while the details remain editable, searchable, and agent-readable.
Spot missing frames, unresolved renders, empty prompts, and export blockers before they become editorial chaos.
Every change writes back to project files instead of a subscription database you cannot inspect.
These pages sell the surface. The docs preserve the exact behaviors, file contracts, and workflow details.