GL GENLOCK STUDIO AI PRODUCTION · SCRIPT → CUT START 7-DAY TRIAL →
01 SKELETON02 DIRECTOR03 THE BRAIN04 SHOWRUNNER05 THE BONEYARD06 STUDIO07 THE BACKLOT08 SAFELIGHT
DOSSIER GL-102-05 · COCKPIT 05 OF 08 · PROMPT SYSTEMS · /boneyard

The Boneyard

Swap models without rebuilding a single shot.

The Boneyard is the library and authoring cockpit for reusable prompt ingredients: installed element packs, generator BONE contracts with live readiness badges, prompt recipes, and marketplace packs. Provider quirks belong in portable contracts — not scattered through chat history.

"I need to switch generators without rebuilding my shots."
3
LIBRARY SECTIONS
live
READINESS BADGES PER BONE
JSON
CONTRACT FORMAT
GENLOCK · THE BONEYARD — /boneyard · CONTRACT LIBRARY
MARKETPLACEBONE BUILDER
ELEMENTS · 42 BONE LIST · 12 RECIPES · 9
higgsfield-video.bone.json
target: video · provider: higgsfield
● ARMED
higgsfield-image.bone.json
target: image · soul-id aware
● ARMED
openart-image.bone.json
target: image · via MCP
◐ NEEDS SETUP
spore-image.bone.json
structured frame · first-party
● ARMED
local-svd.bone.json
target: video · local runtime
○ UNAVAILABLE
READINESS = requires[] JOINED AGAINST THE CAPABILITY MATRIX
ZERO-KEY FLOOR: PIPER TTS · ARCHIVE.ORG · WIKIMEDIA · PEXELS · PIXABAY
BONE BUILDER · higgsfield-video SCHEMA VALID ✓
{
  "name": "higgsfield-video",
  "target": "video",
  "provider": "higgsfield",
  "requires": ["higgsfield.auth", "video.generate"],
  "prompt": { "assembly": ["camera", "palette", "cast", "action"] },
  "governance": { "authoring": "human", "render": "cloud" },
  "output": { "map": "video-map.json" }
}
4 STARTER TEMPLATES LIVE VALIDATION · CRITICAL BLOCKS SAVE requires[] CAPABILITY CHIPS
PACKS INSTALL AND LOG — NEVER EXECUTE
FIG. 1 — BONE LIST WITH READINESS + GOVERNED BONE BUILDERSWAP THE CONTRACT, KEEP THE SHOT
WHY THIS IS
ITS OWN COCKPIT
A BONE tells Genlock and agents how to prompt a provider without mutating the story.

The Boneyard manages BONEs, prompt ingredients, recipes, and packs independently from the production. Each contract declares its requires[] capabilities and shows honestly whether it can generate today. When a better model ships, you author or install a new contract, point the shot at it, and the story structure never moves. Marketplace packs — elements, prompts, bones, production kits — install and log; they never execute.

INSIDE THIS COCKPIT5 FOCUSED SURFACES

Boneyard surfaces

▸ Elements/boneyard

Installed JSON element packs — cameras, lenses, lighting, palettes — grouped by category and tag, with custom authoring.

▸ BONE List/boneyard

Installed generator contracts with armed / needs-setup / unavailable readiness badges and JSON inspection.

▸ Recipes/boneyard

Prompt recipe stubs and modifiers from installed prompt packs.

▸ BONE Builder/bone-builder

The dedicated contract editor with live schema validation, governance fields, and starter templates.

▸ Marketplace/marketplace

Install element packs, prompt packs, bone packs, and production kits.

"For teams who want a prompt system that survives the next model launch."
BUILT FOR · PROMPT ENGINEERS · TECHNICAL DIRECTORS · MARKETPLACE CREATORS · AI STUDIOS
CALL SHEET · BONEYARDHOW IT MOVES THE PRODUCTION
01 · INPUT
Browse or build

Start from installed packs, marketplace categories, or a custom .bone.json contract in the BONE Builder.

02 · SHAPE
Define the contract

Set fields, UI hints, target, provider, prompt assembly, output, LLM instructions, and requires[] capabilities — validated live.

03 · ARM
Check readiness

Every contract shows armed / needs-setup / unavailable by joining its requires[] against the capability matrix.

04 · SWAP
Change providers safely

Swap model contracts without rewriting the story structure. Director fills them in Shot Builder.

READS & WRITES: *.bone.jsonelement packsrecipes + modifiersproduction kits · install + log