Browse or build
Start from installed packs, marketplace categories, or a custom `.bone.json` contract in the BONE Builder.
The Boneyard is the library and authoring cockpit for reusable prompt ingredients: installed element packs, generator BONE contracts with live readiness badges, prompt recipes, and marketplace packs.
For teams who want a prompt system that survives the next model launch.
/boneyardInstalled JSON element packs — cameras, lenses, lighting, palettes — grouped by category and tag, with custom authoring.
/boneyardInstalled generator contracts with armed / needs-setup / unavailable readiness badges and JSON inspection.
/boneyardPrompt recipe stubs and modifiers from installed prompt packs.
/bone-builderThe dedicated contract editor with live schema validation, governance fields, and starter templates.
/marketplaceInstall element packs, prompt packs, bone packs, and production kits.
Start from installed packs, marketplace categories, or a custom `.bone.json` contract in the BONE Builder.
Set fields, UI hints, target, provider, prompt assembly, output, LLM instructions, and requires[] capabilities — validated live against the schema.
Every contract shows armed / needs-setup / unavailable by joining its requires[] against the capability matrix.
Swap model contracts without rewriting the story structure. Director fills them in Shot Builder.
A BONE tells Genlock and agents how to prompt a provider without mutating the story.
Each BONE declares requires[] capabilities; badges show honestly whether it can generate today — including the zero-key free floor (Piper TTS, Archive.org, Wikimedia, Pexels, Pixabay).
Live schema validation, requires[] capability chips, authoring-mode and render-runtime governance fields, and four schema-valid starter templates.
Element packs, prompt packs, bone packs, and portable production kits (manifests + BONE refs + approval policy) that install and log — never execute.