v8 Current

The governed production spine + The Last Frequency showcase

  • Capability Matrix: a Run Preflight probe writes capability_matrix.json with an honest Healthy / Degraded / Blocked health strip and per-capability status badges.
  • BONE readiness: every contract declares requires[] and shows armed / needs-setup / unavailable in Boneyard and the Brain.
  • Decision Log (Showrunner): append-only audit of provider / model / runtime / gate choices, grouped by shot, with quality reviews and superseding revisits.
  • Cost Ledger: estimate → reserve → reconcile per generation with observe / warn / cap modes — no fabricated figures.
  • Provider scoring across 7 visible dimensions; manual override always wins; fallbacks never silent.
  • Resumable production runs with stages, artifact gaps, human-approval gates, and spend.
  • Zero-key free floor: Piper offline TTS plus Archive.org / Wikimedia (keyless) and Pexels / Pixabay (free-key) stock as first-class capabilities.
  • Fresh installs seed The Last Frequency — a complete 2-act, 12-shot showcase production with studio entities, working BONEs, media maps, and agent-ready docs.
  • Quick Ingest: agents drop finished assets into _inbox/ with a sidecar manifest; Genlock binds them into review.
  • Governed BONE Builder with live schema validation, requires[] chips, and starter templates; edit-decisions JSON export from Timeline.
  • New Brain overview with a fused verdict banner, capability-health strip, and "Fix this now / Tell the LLM" paths per blocker.
v5.56 Prior

Merged .SKEL v2.6 + structured-frame bones

  • Lossless v2.6 merged .SKEL format — lifecycle, embedded characters/environments, scene mood, shot cinematography, structured dialogue.
  • Structured-frame bones (spore-image / spore-video / spore-style) as the preferred authoring path.
  • Higgsfield cockpit with five BONEs, live model catalog reconciliation, and Cloud Renders.
  • AI Inspector: skill coverage, provider routes, and BONE coverage.
v5.5 Prior

Generations Queue & frame chaining

  • Non-blocking, multi-provider Generations Queue with Active / Needs Review / History.
  • Approve-as: start frame / end frame / asset / video take, with the prompt kept on every asset.
  • Frame chaining (shot N end → shot N+1 start) and the Sound Rule.
v5.0 Prior

Multi-window cockpit suite

  • Six purpose-isolated windows: Hub, Studio, Director, Boneyard, Pollinate, Greenhouse.
  • Dual-monitor Timeline NLE with multi-track audio and 50-step undo/redo.
  • Git-native collaboration via X-Ray → Source Control, with no stored tokens.

Version numbers reflect the documented feature set; this page is a curated summary, not a commit log.