GL GENLOCK STUDIO AI PRODUCTION · SCRIPT → CUT START 7-DAY TRIAL →
FORM GL-102 · WORKSPACE DOSSIERS · EIGHT COCKPITS, ONE PRODUCTION PAGE 3 OF 7 · REV. 2026-08
THE HUB THAT SURVIVES THE CHURN

Eight cockpits. One living production.

The Hub is the launchpad. Every cockpit solves one real production problem while open files keep the story alive underneath all of them. You do not need every cockpit on day one — start with the problem costing you momentum.

01 PROTECT
Story + world
SKELETON · STUDIO
02 CONNECT
Tools + contracts
BRAIN · BONEYARD
03 PRODUCE
Shots + oversight
DIRECTOR · SHOWRUNNER
04 FINISH
Media + image
BACKLOT · SAFELIGHT
SEPARATE ON PURPOSE · CONNECTED BY FILES

Every cockpit earns its window.

01 · Skeleton PROTECT THE STORY · STORY STRUCTURE DESK
“I need the story to survive every tool change.”
Where the screenplay grows a spine.

Skeleton owns the chapter → scene → shot hierarchy and writes straight to story.skel — with screenplay import, inline editing, and a distraction-free focus mode.

WHY THIS IS ITS OWN COCKPIT

Writing needs a calm, versionable workspace away from generation noise. Skeleton keeps narrative structure in open SKEL files you can diff, branch, review, restore, and hand to any capable agent.

3 narrative levels.fountain screenplay import.SKEL lossless round-trip
Open the Skeleton dossier →
INSIDE SKELETON · FOCUSED SURFACES
Narrative Tree — Chapter / scene / shot navigation with shot counts.
Inline Editor — Edit titles, descriptions, action, and dialogue in place.
Focus Mode — Hide navigation for distraction-free writing.
Fountain Import — Convert .fountain screenplays into structured SKEL.
SKEL Preservation — Lossless round-trip keeps deep production fields intact.
02 · Studio PRESERVE CONTINUITY · REUSABLE WORLD BIBLE
“I need characters, locations, and continuity to stay consistent.”
Characters, locations, and series become production infrastructure.

Studio manages cast, voice IDs, Soul IDs, reference galleries, reusable locations, and series arcs so every project can inherit a living world bible.

WHY THIS IS ITS OWN COCKPIT

A world bible should outlive a single project. Studio keeps cast, Soul IDs, voices, locations, references, and series arcs reusable instead of burying them inside one shot or prompt.

Cast character sheetsSoul ID identity consistencySeries project grouping
Open the Studio dossier →
INSIDE STUDIO · FOCUSED SURFACES
Studio Home — Studio-wide resource overview.
Characters — Cast with references, voice IDs, and Higgsfield Soul IDs.
Locations — Reusable places with atmosphere and reference galleries.
Series — Group projects into episodes, volumes, or campaign arcs.
YouTube — Read-only channel dashboard via OAuth.
03 · Brain CONNECT THE STACK · INTELLIGENCE REGISTRY
“I need to know which models, agents, and integrations actually work.”
Every tool you have, detected and ready.

The Brain detects local CLIs, agent skills, MCP servers, and provider routes Genlock can use — without ever taking ownership of third-party credentials.

WHY THIS IS ITS OWN COCKPIT

Tool health does not belong inside a creative editor. The Brain isolates detection, setup, readiness, and provider routing so every other cockpit can rely on one honest capability map.

4 detection questions3 readiness groups0 credentials stored
Open the Brain dossier →
INSIDE BRAIN · FOCUSED SURFACES
Brain Overview — A fused verdict banner — Ready to work / N blockers / Blocked — with BONE readiness counts.
Capability Matrix — One Preflight pass probes your runtimes and providers, then writes an honest per-capability report you can inspect as a file.
Integrations — Connection health, setup checklist, and provider defaults.
AI Inspector — Skill coverage, provider routes, and the workflow map.
Codex — First-class OpenAI Codex CLI cockpit (when detected).
04 · Boneyard OUTLIVE THE GENERATOR · ELEMENT LIBRARY + BONE CONTRACTS
“I need to switch generators without rebuilding my shots.”
Prompt engineering becomes installable infrastructure.

The Boneyard is the library and authoring cockpit for reusable prompt ingredients: installed element packs, generator BONE contracts with live readiness badges, prompt recipes, and marketplace packs.

WHY THIS IS ITS OWN COCKPIT

Provider quirks belong in portable contracts—not inside your story or scattered through chat history. The Boneyard manages BONEs, prompt ingredients, recipes, and packs independently from the production.

3 library sectionslive readiness badges per BONEJSON contract format
Open the Boneyard dossier →
INSIDE BONEYARD · FOCUSED SURFACES
Elements — Installed JSON element packs — cameras, lenses, lighting, palettes — grouped by category and tag, with custom authoring.
BONE List — Installed generator contracts with armed / needs-setup / unavailable readiness badges and JSON inspection.
Recipes — Prompt recipe stubs and modifiers from installed prompt packs.
BONE Builder — The dedicated contract editor with live schema validation, governance fields, and starter templates.
Marketplace — Install element packs, prompt packs, bone packs, and production kits.
05 · Director MAKE THE WORK · PRODUCTION COMMAND ROOM
“I need to turn story beats into repeatable shots.”
The whole film, alive on one board.

Director is where a story becomes a controllable production: scenes, shots, status, camera language, prompts, outputs, and export readiness in one local-first cockpit.

WHY THIS IS ITS OWN COCKPIT

Shot-making is dense enough to deserve its own command room: camera language, BONE inheritance, prompt assembly, frames, takes, audio, generation review, and the path into the cut.

8 cockpit apps in the suite4 default shots per scene.SKEL source of truth
Open the Director dossier →
INSIDE DIRECTOR · FOCUSED SURFACES
Director Dashboard — Scene + shot board with status, camera language, and gap awareness.
Shot Editor — The prompt-to-frame drawer for every shot.
Shot Builder — Compose reusable shot ingredients and prompt macros.
Production Canvas — The whole story as a node graph.
Production Player — Sequential storyboard playback in a pop-out window.
06 · Showrunner SEE THE WHOLE PRODUCTION · OPS DASHBOARD
“I need to know what is missing, decided, spent, and ready.”
The status meeting, replaced by a screen.

Showrunner surfaces project health: productions, story file operations, source folders, stats, status progress, prompt schemas, outputs, and export readiness.

WHY THIS IS ITS OWN COCKPIT

Oversight needs distance from editing. Showrunner turns gaps, decisions, costs, run state, approvals, and export readiness into a single production-level view.

3 viewport tabs1 gap reportmany handoff manifests
Open the Showrunner dossier →
INSIDE SHOWRUNNER · FOCUSED SURFACES
Showrunner Dashboard — Project health, stats, story-file controls, and source folders.
Production State strip — Active run, current stage, approval gates, and spend — resumable, never silently completed.
Decision Log — Append-only audit of every provider / model / runtime / gate choice, grouped by shot.
Cost Ledger — Estimate → reserve → reconcile per generation, with observe / warn / cap modes.
X-Ray Inspector — Raw story / BONE / project structure for debugging.
07 · Backlot KEEP EVERY ASSET · MEDIA MANAGER
“I need every reference and generated asset organized and traceable.”
Local-first media without the scavenger hunt.

The Backlot manages studio pools, story folders, custom folders, previews, filters, and media hierarchy so local files stay usable at production scale.

WHY THIS IS ITS OWN COCKPIT

Media management cannot be a tiny file picker. The Backlot resolves global pools, story folders, and custom locations with real previews, filtering, metadata, and output auditing.

3 media source types5+ preview formatslocal storage model
Open the Backlot dossier →
INSIDE BACKLOT · FOCUSED SURFACES
Sources — Global Media Pool, project Story Folder, and custom folders.
File Grid — Browse with all / image / video / audio / docs filters.
Preview Inspector — Image, video, audio, text, and JSON preview with path details.
Render output audit — Find story-linked and orphaned generated assets.
08 · Safelight OWN THE FINAL IMAGE · COLOR GRADING DESK
“I need the finished frames to feel intentional.”
Grade the frame, bake it for real.

Safelight is a Canvas-accelerated grading desk: non-destructive Levels, Tone, and Color controls with full-resolution pixel baking back to disk.

WHY THIS IS ITS OWN COCKPIT

Finishing deserves a focused desk away from prompts and queues. Safelight provides real-time grading controls and bakes the approved look into the full-resolution pixels you own.

1100px real-time previewfull-res pixel bake14+ grade parameters
Open the Safelight dossier →
INSIDE SAFELIGHT · FOCUSED SURFACES
Source Browser — Load from disk or the global Media Pool.
Levels — Input/output black & white points and gamma.
Tone — Exposure, contrast, highlights, shadows, and matte fade.
Color — Temperature, tint, saturation, and vibrance.
Full-resolution bake — Write the graded PNG back to disk losslessly.

Change the model. Change the agent. Keep the production alive.

Every cockpit reads and writes the same local foundation: SKEL story files, BONE contracts, media folders, decisions, and manifests. A tool can disappear without taking your movie with it.