Story & Structure
Story Editor
Chapters → Scenes → Shots. Drag-reorder, 4-shot discipline per scene, auto-save (Ctrl+S), focus mode. The ground truth of your production.
Story & Structure
.SKEL v2.6 format
Open flat-relational YAML. LLMs read and write it. Every generated depth field survives a save round-trip. Published spec, zero lock-in.
Story & Structure
Fountain import
Drop a .fountain screenplay. Genlock parses chapters, scenes, shots, dialogue, and action into .SKEL immediately. No copy-paste.
Shot Design
Shot Editor
Tabbed drawer: Shot Data / Start Frame / End Frame / Video. Live prompt assembly, BONE inheritance badges, Soul ID auto-fill, macro chips.
Shot Design
BONE system
Generator-agnostic prompt contracts. Swap Runway for Higgsfield by swapping a BONE. The story stays untouched. BONE inheritance: project → scene → shot.
Shot Design
Structured-frame BONEs
spore-image / spore-video / spore-style. Author nested frames; Genlock serializes to each model's JSON shape (SEEDANCE/VEO/KLING).
Generation
Generations Queue
Non-blocking, multi-provider. Active jobs with live CLI log tail, Needs Review with assignment actions, History. Any number of concurrent jobs.
Generation
Higgsfield (5 BONEs)
image, video, marketing-video, product-photo, virality predictor. Async flow. Live model catalog reconciled to what the CLI actually accepts.
Generation
Frame chaining
Shot N's end frame becomes Shot N+1's start frame. Continuity carries across every cut. The Sound Rule keeps music in post.
Edit & Deliver
Timeline
Dual-monitor NLE. V1–V4 + Dialogue/SFX/Music tracks with waveforms. Drag-resize, drag-reorder, markers, minimap, 50-step undo/redo.
Edit & Deliver
Production Player
Sequential shot playback with start/end-frame crossfade or active video take, dialogue subtitles, camera HUD, transport. Standalone pop-out window.
AI & Integrations
CLAUDE.md skill
Auto-generated at workspace root. An agent reads your story, resolves BONEs, routes to the right provider, writes results back with the prompt. 77 abilities.